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Algebra

The rules you must have ready before you walk into the exam.

How to use this: Read each heading and try to say the rule in your head first. Then tap Show me to check yourself. There’s no marking here — this layer is for learning the rules, not testing them.

Introduction

5 rules notes ↗
Rule 01

Know your number sets

  • ℕ naturals: positive whole numbers 1, 2, 3, …
  • ℤ integers: whole numbers, positive or negative, including 0
  • ℚ rationals: anything you can write as a fraction
  • ℝ reals: everything on the number line
  • ℝ \ ℚ irrationals: reals that are not rational (π, √2)
Rule 02

Name the parts of a term

  • Coefficient — the number in front (the 5 in 5x)
  • Variable — the letter for the unknown
  • Power / degree — the exponent (the 3 in x3)
  • Constant — a number with no variable
  • Terms — parts separated by + or −
Rule 03

Perfect squares

(a + b)2 = a2 + 2ab + b2

(a − b)2 = a2 − 2ab + b2

Square the first, square the second, first by second doubled.

Rule 04

Slope has six names

m, rise over run, rate of change, dy/dx, gap, and common difference — all the same number.

Rule 05

Naming a polynomial

By terms: monomial (1), binomial (2), trinomial (3). By degree: linear (1), quadratic (2), cubic (3), quartic (4).

Factors

5 rules notes ↗
Rule 06

Common factor & grouping

Take out the highest common factor first. With four terms, split into two pairs, take a common factor from each, then factor out the common bracket.

Rule 07

Guide number method

Multiply the coefficient of x2 by the constant. If it's positive, find two numbers that multiply to it and add to the middle; if negative, they subtract to the middle.

Rule 08

Difference of two squares

a2 − b2 = (a − b)(a + b)

Rule 09

Sum / difference of two cubes

a3 ± b3 = (a ± b)(a2 ∓ ab + b2)

Rule 10

Combinations

Use more than one type in turn — take out what's common first, then factor what's left.

Fractions

5 rules notes ↗
Rule 11

Numerator & denominator

Top = numerator, bottom = denominator.

Rule 12

Simplify

Factor the top and bottom fully, then cancel a common whole factor.

Rule 13

Add & subtract

Get the lowest common denominator first, then add or subtract the numerators.

Rule 14

The cancelling rule

Cancel whole factors, never parts of a sum.

Rule 15

Complex fractions

Combine the top into one fraction, combine the bottom, then flip the second and multiply.

Manipulations

4 rules notes ↗
Rule 16

Change of subject

Rearrange to get the required letter on its own.

Rule 17

Letter appears twice

Gather that letter's terms on one side, factor it out, then divide.

Rule 18

Clearing fractions

Multiply every term by the denominators to remove the fractions.

Rule 19

Square roots

Isolate the root on one side, then square both sides.

Quadratics

8 rules notes ↗
Rule 20

Solve by factors

Factor (guide number / double brackets), then let each factor = 0.

Rule 21

The formula

x = ( −b ± √(b2 − 4ac) ) / 2a

It's in the tables — no need to learn.

Rule 22

The discriminant

b2 − 4ac: > 0 two real roots; = 0 two equal roots (perfect square); < 0 complex roots.

Rule 23

Completing the square

Take half the coefficient of x, square it, and add and subtract it.

Rule 24

Sum of the roots

−b / a

Rule 25

Product of the roots

c / a

Rule 26

Form a quadratic

x2 − (sum)x + (product) = 0

The coefficient of x2 must be 1.

Rule 27

Sketching

Shape (a > 0 U, a < 0 ∩), roots, y-intercept and turning point.

Absolute Value

5 rules notes ↗
Rule 28

Meaning of |x|

The size of x, ignoring sign — always ≥ 0.

Rule 29

Method 1 — split

Solve with + and then with −.

Rule 30

Method 2 — square

Square both sides, then solve.

Rule 31

Method 3 — diagram

Draw the graph and read it off.

Rule 32

Graph y = |ax + b|

A V-shape; the vertex is where the inside = 0.

Simultaneous Equations

5 rules notes ↗
Rule 33

Two lines

Eliminate one variable by adding or subtracting, then back-substitute.

Rule 34

Line & curve

Rearrange the linear equation, then substitute into the circle or curve.

Rule 35

Substitution

Let a = 1/x, b = 1/y, solve, then invert.

Rule 36

3 × 3 system

Careful with signs, and remember to multiply the whole line by the constant.

Rule 37

Becomes simultaneous

Equate the coefficients and the constants on both sides.

Factor Theorem

6 rules notes ↗
Rule 38

The Factor Theorem

If f(k) = 0, then (x − k) is a factor of f(x).

Rule 39

Two methods

Sub in, or divide in.

Rule 40

Find factors

Sub in values of x until you get 0 — a root is a factor of the constant.

Rule 41

One unknown

Sub in the known root and set = 0, then solve for the unknown.

Rule 42

Two unknowns

Sub in — form two equations and solve them simultaneously.

Rule 43

Only variables

Multiply the quadratic by a made-up linear (x + k) to match the cubic.

Surds

8 rules notes ↗
Rule 44

Simple vs compound

Simple: one term, a√b. Compound: two parts, a + √b.

Rule 45

The rules

√(ab) = √a √b  ·  √(a/b) = √a / √b  ·  (√a)2 = a

Rule 46

Simplify

Split the number into two factors, one of which is a perfect square.

Rule 47

Add & subtract

Only if the irrational part is the same; add the numbers in front.

Rule 48

Multiply

Like algebra (FOIL); and √a · √a = a.

Rule 49

Conjugate

Change the middle sign. A surd times its conjugate is rational.

Rule 50

Rationalise

Single surd — multiply top and bottom by that surd; compound — by the conjugate.

Rule 51

Surd equations

Isolate the root, square both sides, solve, then check the answers.

Inequalities

7 rules notes ↗
Rule 52

The flip rule

Solve like equations, but flip the sign when you multiply or divide by a negative.

Rule 53

Double

Split into two inequalities and solve each.

Rule 54

Quadratic

Set = 0, find the roots (smaller first), and draw a diagram for full marks.

Rule 55

Fractions

Multiply by the denominator squared — it's ≥ 0, so the sign is safe.

Rule 56

Absolute value

Square both sides.

Rule 57

Proofs

Use perfect squares backwards, or use the given information.

Rule 58

Number line

Filled dot for ≤ / ≥, open circle for < / >.

Indices

4 rules notes ↗
Rule 59

Evaluations (the rules)

Use the rules of indices (in the tables) or the calculator to evaluate.

Rule 60

x in the power

Get everything to the same base, then equate the powers.

Rule 61

Quadratics

Let t = ax to form a quadratic; solve, then check the answers.

Rule 62

Un-equations (2 unknowns)

Write one unknown in terms of the other; never leave ( )= .

Worded Problems

3 rules notes ↗
Rule 63

Translate to equations

Turn the English into maths and define your variable.

Rule 64

Area / dimensions

Length × width; set up and solve the quadratic.

Rule 65

Reject impossible answers

A length can't be negative, so throw that root out.

Logs

8 rules notes ↗
Rule 66

Definition — Base, Number, Power

logb(n) = p  ↔  bp = n

Rule 67

Product rule

log(ab) = log a + log b

Rule 68

Quotient rule

log(a/b) = log a − log b

Rule 69

Power rule

log an = n log a

Rule 70

Log = number

Logs to one side, use the rules to get one log, then the definition.

Rule 71

Log = log

Same base — drop the logs and solve.

Rule 72

Change of base

Use the tables rule (break the bigger base down).

Rule 73

x in the power

Bring logs in on both sides (or use BNP).

Mathslive.ie · Algebra · Need to Know