The full set of rules, formulas and methods — stripped of worked examples — so you can sit and learn the material.
Tip: Follow the LHS down exactly — the work is in the algebra/trig on the RHS.
dydx
=
lim
h→0
f(x + h) − f(x)h
This is the same as the change in y over the change in x = slope of the tangent = tan θ.
If y = xn then dydx = n · xn−1
★ Multiply by the power, REDUCE the power by one.
Say it over and over — you'll mix it up with integration!
Don't forget: rules of indices, use the tables.
Before you can use the basic rule, get the function into a sum of powers of x:
y = xa + xb + xc + …
Read the link word between the two parts:
(uv)′ = u′v + uv′
★ Leave, Diff + Diff, Leave.
uv ′ = u′v − uv′v2 In Tables
Tip: try algebra / factor cancel first! Order matters — v · u′ first, then minus u · v′, then divide by v2.
dydx = dudx × dydu
Let u be the inside. Then y becomes a function of u — differentiate both pieces and multiply.
Quick: differentiate INSIDE × differentiate OUTSIDE.
y = sin x ⇒ dydx = cos x
y = cos x ⇒ dydx = −sin x
y = ln x ⇒ dydx = 1x
y = ex ⇒ dydx = ex In Tables
ddx ( ef(x) ) = f′(x) · ef(x)
→ Diff the power × leave e the same.
ddx ( ln f(x) ) = f′(x)f(x)
→ Diff × (1 over the function). "Differ the bracket × differ the log."
Break the log up before differentiating:
ln(AB) = ln A + ln B
ln( AB ) = ln A − ln B
ln(An) = n ln A
ln e = 1
sin3x = (sin x)3 → chain
ddx ( y2 ) = 2y · dydx
y = sin−1( xa ) ⇒ dydx = 1√a2 − x2
y = tan−1( xa ) ⇒ dydx = aa2 + x2 In Tables
a is a constant. Identify it, then drop straight into the format.
y = sin−1( g(x) ) ⇒ dydx = g′(x)√1 − g(x)2
y = tan−1( g(x) ) ⇒ dydx = g′(x)1 + g(x)2
Same pattern as logs: differ the inside on top.
A tangent line needs: a point + a slope.
m = dydx at the point (x, y).
Differentiate y, then sub the x-value of the point in.
y − y1 = m(x − x1) In Tables
You need the slope (from dydx at the given x) and a point (the (x, y) where it touches).
★ At the point of contact: slope of curve = slope of tangent.
Tangent parallel to a given line → the line's slope = the curve's slope.
Got x? Sub back into the original to get y.
Increasing: dydx > 0
Decreasing: dydx < 0
Stationary / turning: dydx = 0
Max: dydx = 0 AND d2ydx2 < 0
Min: dydx = 0 AND d2ydx2 > 0
Inflection: d2ydx2 = 0
At an inflection the curve isn't bending — it's switching from concave one way to concave the other.
Locate the turning points relative to the x-axis:
dVdt = dVdr × drdt
★ What do we have? What do we need? The LINK is in the question.
Area / volume / surface-area formulas (circle, sphere, cylinder, cube) come straight from the tables.
Quadratics: restrict the domain, complete the square, then solve.