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Probability

The methods, techniques and warnings — the things that don't fit on a flashcard. Read it, learn it, use it.

How to use this. Read each heading. Try to recall the method in your head before tapping Show me. No score, no pressure — this is where you learn it.

Counting — Permutations & Combinations

7 cards
Card 1
Permutation vs Combination — which is it?

Before you do anything else, ask does the order matter?

If yesPermutation. (Arrangements. Codes. Race positions. Words.)

If noCombination. (Choosing a team. Picking a committee. Selecting items.)

Most common mistake — students grab nPr when they should use nCr, or vice versa. The ORDER question saves you every time.
Card 2
AND multiplies. OR adds.

AND = multiply. If task 1 has p ways and task 2 has q ways, doing both has p × q ways.

OR = add. If task 1 has p ways and task 2 has q ways, doing one or the other has p + q ways.

e.g. “2 men AND 3 women from a group” → (men)C2 × (women)C3.
“At least 2 men” → (2 men) + (3 men) + … → ADD the cases.
Card 3
“Together” = bubbles

If certain people must be together:

1. Glue them into a bubble. Treat the bubble as one object.

2. Arrange the bubbles (plus the other items) normally.

3. Multiply by the arrangements inside each bubble.

“Not together” = Total − Together.

e.g. 6 people in a line, 2 must sit together: bubble them → 5 objects to arrange → 5!. Then the bubble can be (AB) or (BA) → multiply by 2!. Total = 5! × 2! = 240.
Card 4
Identical objects

If some of the objects you’re arranging are identical, divide n! by the factorial of each group of identicals.

n!k1! · k2! · …

e.g. Arrangements of the letters in MISSISSIPPI (11 letters, 4 S, 4 I, 2 P): 11!4!·4!·2!.
Card 5
Codes — fill the restricted slot first

For codes / numbers / passwords with a restriction (can’t start with 0, must be odd, no repeats):

1. Fill the restricted slot first.

2. Then fill the rest.

3. Watch whether digits can repeat or not — that changes the count for each slot.

e.g. 4-digit code, no repeats, first digit non-zero: first slot has 9 options, then 9 (zero allowed but one digit used), then 8, then 7.
Card 6
Diagrams — triangles, quadrilaterals, parallelograms

Triangles from a set of points: nC3. But subtract any sets of 3 points that are collinear (on a straight line) — they don’t form a triangle.

Quadrilaterals between two parallel lines: choose 2 from each line. mC2 × nC2.

Parallelograms: need equal gaps between the chosen points on each line.

Card 7
Useful trick — flip nCr

nCr = nCn−r

When r is large, flip it — saves a lot of work.

Also: nC0 = nCn = 1.

e.g. 20C18 = 20C2 = 190.

Probability — methods & tricks

5 cards
Card 8
5 ways to find a probability

Pick whichever fits the question:

1. Logic — count the cases directly.

2. Sample space — list every outcome.

3. Tree diagram — for multi-stage events.

4. Permutations — when order matters.

5. Combinations — when order doesn’t matter.

Sense check after every answer — if it’s negative or above 1, it’s wrong. Probabilities live in [0, 1].
Card 9
“At least one” — use the opposite

Almost always faster:

P(at least one) = 1 − P(none)

Counting “at least one” directly means adding 1, 2, 3, … cases. Counting “none” is one case — subtract from 1.

Birthday question. P(at least 2 share a birthday in a group of n) = 1 − (365/365)(364/365)(363/365)…
Card 10
With vs without replacement

With replacement — probabilities stay the same each draw.

Without replacement — the denominator shrinks each draw (and the numerator may change too).

e.g. Drawing 2 reds from a bag of 5 red + 3 blue.
With replacement: 58 × 58.
Without: 58 × 47.
Card 11
Tree diagrams — along multiplies, between adds

1. Draw a branch for each outcome at each stage.

2. Write the probability on every branch.

3. Multiply along a branch (AND).

4. Add between branches when more than one path gives the result you want (OR).

Sanity check — at every junction the branch probabilities must sum to 1.
Card 12
Expected value — and how to use it

E(x) = Σ x · P(x)

Multiply each outcome value by its probability and add them up. Often paired with ΣP(x) = 1 in a two-equation problem.

Fair gameE(x) = 0.
Game in your favourE(x) > 0.
Game against youE(x) < 0.

Expected count = P(event) × number of trials.

Sets, Venn diagrams & conditional probability

4 cards
Card 13
P(A ∩ B) = P(A) · P(B) — only when independent

The multiplication rule for intersection is NOT general.

It only holds when A and B are independent.

For general events, you need the Venn diagram or the formula P(A ∩ B) = P(A | B) · P(B).

Watch — if a question says “without replacement”, the second draw is NOT independent of the first. You can’t use P(A) · P(B) straight off.
Card 14
How to prove two events are independent

Either of these tests works (use whichever is easier from the info given):

1. Check whether P(A | B) = P(A).

2. Check whether P(A) · P(B) = P(A ∩ B).

If yes, independent. If no, dependent.

Card 15
P(A | B) — the new universe

P(A ∩ B)P(B)

Read it as: “what fraction of B is also A?” The condition B becomes the new total.

In a Venn diagram: shade B — that’s your new universe. Then the overlap with A as a fraction of all of B is P(A | B).

Card 16
Mutually exclusive, exhaustive — don’t mix them up

Mutually exclusive — can’t happen together. P(A ∩ B) = 0. (Circles don’t overlap.)

Exhaustive — no other options. P(A ∪ B) = 1. (Nothing sits outside the two circles.)

Independent — one has no effect on the other. (See cards 13 & 14.)

Easy mix-up — mutually exclusive is about overlap; exhaustive is about coverage. Two events can be one without the other.

Bernoulli trials

3 cards
Card 17
4 conditions — check before you use the formula

1. Only 2 possible outcomes — success or failure.

2. A fixed number of trials n.

3. Trials are independent.

4. The probability of success is constant on each trial.

Only 2 outcomes allowed — no draws! If a match can end in win / lose / draw, that’s three outcomes — you have to combine two of them into one “success” before Bernoulli will work.
Card 18
The formula — and what each piece means

P(r) = nCr · pr · qn−r

n = number of trials. r = number of successes you want. p = P(success). q = 1 − p = P(failure).

The nCr piece counts every way to arrange r successes among the n trials — Bernoulli takes care of the order for you.

Card 19
Mixed Bernoulli — “3rd success on the 5th shot”

Two pieces, multiplied together:

1. Bernoulli on the first (n − 1) trials for (r − 1) successes.

2. × p for the success on the n-th trial.

P = n−1Cr−1 · pr−1 · qn−r · p

e.g. 3rd success on the 5th shot: 2 successes in the first 4 (any order), then a success on the 5th → 4C2 · p2 · q2 · p.